Image promptheavy flanged mace, pale bone-white steel head, radiant sunburst flanges, bleached leather-wrapped haft, worn holy sigils, battle-scarred but rust-free, distinct radiant gold-white halo, rare-tier glow that pushes back darkness, object study, hard raking light, dark neutral backdrop, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Weapon (Mace), Rare (Requires Attunement)
Weapon (Mace), Rare (Requires Attunement)
When you hit a Fiend or an Undead with this magic weapon, that creature takes an extra 2d6 Radiant damage. If the target has 25 Hit Points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature has the Frightened condition until the end of your next turn.
Light. While you hold this weapon, it sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.