Image promptponderous grimoire, cracked grey hide cover clad in riveted iron plates, graven golem schematic and etched incantations, stiff diagram-crowded parchment faintly smoking at the edges, strong radiating harsh sallow-white arcane energy from clasp and margins, very rare aura, closed tome, object study, dramatic raking light, dark neutral backdrop, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Wondrous Item, Very Rare

Wondrous Item, Very Rare

This tome contains information and incantations necessary to make a particular type of golem. The GM chooses the type or determines it randomly by rolling on the accompanying table. To decipher and use the manual, you must be a spellcaster with at least two level 5 spell slots. A creature that can't use a Manual of Golems and attempts to read it takes 6d6 Psychic damage.

To create a golem, you must spend the time shown on the table, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay the specified cost to purchase supplies.

Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. See "Monsters" for the golem's stat block. The golem is under your control, and it understands and obeys your commands.

1d20GolemTimeCost
1–5Clay Golem30 days65,000 GP
6–17Flesh Golem60 days50,000 GP
18Iron Golem120 days100,000 GP
19–20Stone Golem90 days80,000 GP