Image promptbound reed panpipes, blackened bone and weathered wood tubes of uneven length, dark waxed-cord lashing, breath-worn pale mouthpieces, mournful sigils burned into the longest reed, very faint sickly-green shimmer at the open mouths, uncommon subtle dread aura, propped upright, object study, low raking light, dark neutral backdrop, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Wondrous Item, Uncommon

Wondrous Item, Uncommon

These pipes have 3 charges and regain 1d3 expended charges daily at dawn. You can take a Magic action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature of your choice within 30 feet of you must succeed on a DC 15 Wisdom saving throw or have the Frightened condition for 1 minute. A creature that fails the save repeats it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its save is immune to the effect of these pipes for 24 hours.