Image promptgrey desiccated deadwood staff, drought-cracked drained surface, brittle blackened thorns, shriveled-skull knot head, necrotic corrupted-crimson and sickly-green tinge, cold rotting rare-tier halo leaching color, sloughing grey dust, cursed arcane focus, object study, harsh low light, dark neutral backdrop, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Staff, Rare (Requires Attunement)

Staff, Rare (Requires Attunement)

This staff has 3 charges and regains 1d3 expended charges daily at dawn.

The staff can be wielded as a magic Quarterstaff. On a hit, it deals damage as a normal Quarterstaff, and you can expend 1 charge to deal an extra 2d10 Necrotic damage to the target and force it to make a DC 15 Constitution saving throw. On a failed save, the target has Disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution.