Image promptgnarled blackened-bone wand, screaming hollow-eyed skull tip, jagged clawed fright-runes, corrupted-crimson tinge, sickly red-purple rare-tier light glaring from empty eye sockets, scorched grip-polished base, wand object study, harsh low light, long shadows, dark neutral backdrop, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Wand, Rare (Requires Attunement)

Wand, Rare (Requires Attunement)

This wand has 7 charges.

Spells. While holding the wand, you can cast one of the spells (save DC 15) on the following table from it. The table indicates how many charges you must expend to cast the spell.

SpellCharge Cost
Command ("flee" or "grovel" only)1
Fear (60-foot Cone)3

Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.