Image promptfaint silver-blue abjuration runes tracing a doorway, near-invisible web of warding light pulsing softly, ghostly shimmering handbell, thin mental filament, caster weaving silver wire, watchful ward settling over a threshold, quiet vigilant magic, dark passage, atmospheric shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 1AbjurationRangerWizard

Level 1 AbjurationRanger, Wizard

  • Casting Time: 1 minute or Ritual
  • Range: 30 feet
  • Components: V, S, M (a bell and silver wire)
  • Duration: 8 hours

You set an alarm against intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot Cube. Until the spell ends, an alarm alerts you whenever a creature touches or enters the warded area. When you cast the spell, you can designate creatures that won’t set off the alarm. You Audible Alarm. also choose whether the alarm is audible or mental: The alarm produces the sound of a handbell for 10 seconds within 60 feet of the Mental Alarm. warded area. You are alerted by a mental ping if you are within 1 mile of the warded area. This ping awakens you if you’re asleep.