Image prompttransmutation self-shaping, caster's body rippling and reshaping, flesh flowing like warm wax, gills splitting the neck or claws and fangs elongating, haze of rippling magical distortion, luminous seams of change tracing the transformation, glowing eyes through the warp, blurred redefining silhouette, murky backdrop, dramatic close shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 2TransmutationSorcererWizard

Level 2 TransmutationSorcerer, Wizard

  • Casting Time: Action
  • Range: Self
  • Components: V, S
  • Duration: Concentration, up to 1 hour

You alter your physical form. Choose one of the following options. Its effects last for the duration, during which you can take a Magic action to replace the option you chose with a different one. You sprout gills and grow webs between your fingers. You can breathe underwater and gain a Swim Speed equal to your Speed. You alter your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and other distinguishing characteristics. You can make yourself appear as a member of another species, though none of your statistics change. You can’t appear as a creature of a different size, and your basic shape stays the same; if you’re bipedal, you can’t use this spell to become quadrupedal, for instance. For the duration, you can take a Magic action to change your appearance in this way again. You grow claws (Slashing), fangs (Piercing), horns (Piercing), or hooves (Bludgeoning). When you use your Unarmed Strike to deal damage with that new growth, it deals 1d6 damage of the type in parentheses instead of dealing the normal damage for your Unarmed Strike, and you use your spellcasting ability modifier for the attack and damage rolls rather than using Strength.

Aquatic Adaptation.

Change Appearance.

Natural Weapons.