Image promptcaster flinging both arms wide, scattered objects jolting to life, candlestick chair chain and debris sprouting crude legs and lurching upright under a crackling violet transmutation glow, animated things clattering and swarming toward the enemy with force-charged blows, glowing runes flickering on their surfaces, host of ensorcelled junk marching, object-animation magic, dynamic wide shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 5TransmutationBardSorcererWizard

Level 5 TransmutationBard, Sorcerer, Wizard

  • Casting Time: Action
  • Range: 120 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute

Objects animate at your command. Choose a number of nonmagical objects within range that aren’t being worn or carried, aren’t fixed to a surface, and aren’t Gargantuan. The maximum number of objects is equal to your spellcasting ability modifier; for this number, a Medium or smaller target counts as one object, a Large target counts as two, and a Huge target counts as three. Animated Object Each target animates, sprouts legs, and becomes a Construct that uses the stat block; this creature is under your control until the spell ends or until it is reduced to 0 Hit Points. Each creature you make with this spell is an ally to you and your allies. In combat, it shares your Initiative count and takes its turn immediately after yours. Until the spell ends, you can take a Bonus Action to mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any of them at the same time, issuing the same command to each one). If you issue no commands, the creature takes the Dodge action and moves only to avoid harm. When the creature drops to 0 Hit Points, it reverts to its object form, and any remaining damage carries over to that form.

Using a Higher-Level Spell Slot. The creature’s Slam damage increases by 1d4 (Medium or smaller), 1d6 (Large), or 1d12 (Huge) for each spell slot level above 5. Huge or Smaller Construct, Unaligned AC 15 HP 10 (Medium or smaller), 20 (Large), 40 (Huge) Speed 30 ft. MOD SAVE MOD SAVE MOD SAVE Immunities Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned Senses Blindsight 30 ft.; Passive Perception 6 Languages Understands the languages you know CR None (XP 0; PB equals your Proficiency Bonus) Actions Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: Force damage equal to 1d4 + 3 (Medium or smaller), 2d6 + 3 + your spellcasting ability modifier (Large), or 2d12 + 3 + your spellcasting ability modifier (Huge).

Slam.