Image promptawakening a great gnarled tree into a sentient plant creature, glowing emerald transmutation pathways crawling through bark and roots, crumbling agate dust, caster kneeling with hands pressed to the trunk, newly kindled eyes opening in the wood, faint gold-green charm halo, ominous wonder, close reverent shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 5TransmutationBardDruid

Level 5 TransmutationBard, Druid

  • Casting Time: 8 hours
  • Range: Touch
  • Components: V, S, M (an agate worth 1,000+ GP, which
  • Duration: Instantaneous

the spell consumes) You spend the casting time tracing magical pathways within a precious gemstone, and then touch the target. The target must be either a Beast or Plant creature with an Intelligence of 3 or less or a natural plant that isn’t a creature. The target gains an Intelligence of 10 and the ability to speak one language you know. If the target is a natural plant, it becomes a Plant creature and gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human’s. The GM Awakened chooses statistics appropriate for the awakened Shrub Awakened Tree Plant, such as the statistics for the or in “Monsters.” The awakened target has the Charmed condition for 30 days or until you or your allies deal damage to it. When that condition ends, the awakened creature chooses its attitude toward you.