Image prompttwenty-foot field of squirming ebony tentacles bursting from cracked earth, glistening slick black coils, grasping and crushing a restrained victim, writhing knot of sinewy limbs, wizard with fingers splayed downward holding a tentacle, dark conjuration vapor, oily lightless black, ground alive and hungry, ominous overhead shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 4ConjurationWizard

Level 4 Conjuration

  • Casting Time: Action
  • Range: 90 feet
  • Components: V, S, M (a tentacle)
  • Duration: Concentration, up to 1 minute

Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in that area into Difficult Terrain. Each creature in that area makes a Strength saving throw. On a failed save, it takes 3d6 Bludgeoning damage, and it has the Restrained condition until the spell ends. A creature also makes that save if it enters the area or ends it turn there. A creature makes that save only once per turn. A Restrained creature can take an action to make a Strength (Athletics) check against your spell save DC, ending the condition on itself on a success.