Image promptcaster extending a clawed hand, wave of sickly green-black necrotic energy surging into a target, flesh withering with blackening veins and shriveling skin, nearby plants curling to ash and collapsing into rot, tendrils of decaying green-black light coiling around the husk, life-draining necromancy, dramatic close shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 4NecromancyDruidSorcererWarlockWizard

Level 4 NecromancyDruid, Sorcerer, Warlock, Wizard

  • Casting Time: Action
  • Range: 30 feet
  • Components: V, S
  • Duration: Instantaneous

A creature that you can see within range makes a Constitution saving throw, taking 8d8 Necrotic damage on a failed save or half as much damage on a successful one. A Plant creature automatically fails the save. Alternatively, target a nonmagical plant that isn’t a creature, such as a tree or shrub. It doesn’t make a save; it simply withers and dies.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.