Image promptcaster locking eyes with a looming beast and lifting a hand, soft rose-pink enchantment aura drifting to settle over the creature's eyes in glowing hypnotic curls, savage snarl softening under warm light, posture easing to wary friendliness, faint magenta charm-tendrils linking caster and beast, mind-bending glamour, dramatic tense shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 4EnchantmentBardDruidSorcererWarlockWizard

Level 4 EnchantmentBard, Druid, Sorcerer, Warlock, Wizard

  • Casting Time: Action
  • Range: 30 feet
  • Components: V, S
  • Duration: 1 hour

One creature you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you. You can target one additional creature for each spell slot level above 4.

Using a Higher-Level Spell Slot.