Image promptsubtle wave of warm rose-pink enchantment toward a humanoid, charming tendrils settling over the target's eyes, softened misplaced friendliness, drifting magenta-pink motes, invisible bond of manipulated affection, caster's open disarming hand, subtle fingertip glow, insidious mind-seduction, gloom backdrop, intimate shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 1EnchantmentBardDruidSorcererWarlockWizard

Level 1 EnchantmentBard, Druid, Sorcerer, Warlock, Wizard

  • Casting Time: Action
  • Range: 30 feet
  • Components: V, S
  • Duration: 1 hour

One Humanoid you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you. You can target one additional creature for each spell slot level above 1.

Using a Higher-Level Spell Slot.