Image promptconjured skeletal hand of ghostly green-black necrotic energy, lunging grip, trailing grave-vapor, caster thrusting open palm, cold witch-light eyes, sickly grey pall on the victim, eerie green-black glow, deep shadow, close dramatic shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
CantripNecromancySorcererWarlockWizard

Cantrip NecromancySorcerer, Warlock, Wizard

Casting Time: Range: Action Components: Touch Duration: V, S Instantaneous Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can’t regain Hit Points until the end of your next turn.

Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).