Image promptshimmering orb of raw elemental energy hovering above a palm, swirling prismatic crackling core, spinning contained power, trailing elemental sparks in flight, poised to burst, caster winding up with a glinting diamond, vivid orb-light on the face, jewel of destruction loosed, dark backdrop, dynamic action shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 1EvocationSorcererWizard

Level 1 EvocationSorcerer, Wizard

  • Casting Time: Action
  • Range: 90 feet
  • Components: V, S, M (a diamond worth 50+ GP)
  • Duration: Instantaneous

You hurl an orb of energy at a target within range. Choose Acid, Cold, Fire, Lightning, Poison, or Thunder for the type of orb you create, and then make a ranged spell attack against the target. On a hit, the target takes 3d8 damage of the chosen type. If you roll the same number on two or more of the d8s, the orb leaps to a different target of your choice within 30 feet of the target. Make an attack roll against the new target, and make a new damage roll. The orb can’t leap again unless you cast the spell with a level 2+ spell slot.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1. The orb can leap a maximum number of times equal to the level of the slot expended, and a creature can be targeted only once by each casting of this spell.