Image promptFeywild spirit conjured from rippling magenta-violet rift, uncanny antlered gossamer-winged fey form, edges bleeding dreamlike shimmer, burst of magenta psychic energy striking a frightened foe recoiling, half-real flickering teleport smear, druid pointing to direct it, otherworldly violet-magenta glow, somber ruined backdrop, dramatic mid shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 6ConjurationDruid

Level 6 Conjuration

  • Casting Time: Action
  • Range: 60 feet
  • Components: V, S
  • Duration: Concentration, up to 10 minutes

You conjure a Medium spirit from the Feywild in an unoccupied space you can see within range. The spirit lasts for the duration, and it looks like a Fey creature of your choice. When the spirit appears, you can make one melee spell attack against a creature within 5 feet of it. On a hit, the target takes Psychic damage equal to 3d12 plus your spellcasting ability modifier, and the target has the Frightened condition until the start of your next turn, with both you and the spirit as the source of the fear. As a Bonus Action on your later turns, you can teleport the spirit to an unoccupied space you can see within 30 feet of the space it left and make the attack against a creature within 5 feet of it.

Using a Higher-Level Spell Slot. The damage increases by 1d12 for each spell slot level above 6.