Image promptcaster ringed by a swirling swarm of small conjured elemental spirits, motes of flame ice-shards lightning-sparks and acid gobbets orbiting the body, darting elementals flaring orange pale-blue electric-violet and green, lashing out at a nearby enemy, churning multi-element halo, summoned matter magic, dynamic shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 4ConjurationDruidWizard

Level 4 ConjurationDruid, Wizard

  • Casting Time: Action
  • Range: Self
  • Components: V, S
  • Duration: Concentration, up to 10 minutes

You conjure spirits from the Elemental Planes that flit around you in a 15-foot Emanation for the duration. Until the spell ends, any attack you make deals an extra 2d8 damage when you hit a creature in the Emanation. This damage is Acid, Cold, Fire, or Lightning (your choice when you make the attack). In addition, the ground in the Emanation is Difficult Terrain for your enemies.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.