Image promptcaster encircled by a flitting swarm of half-seen conjured nature spirits, flickering fey silhouettes of pale translucent violet force darting and weaving, spirits surging to lash a nearby foe with bursts of violet force-light, drifting leaf-shapes and woodland motes swirling, wild summoned court, dynamic eerie shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 4ConjurationDruidRanger

Level 4 ConjurationDruid, Ranger

  • Casting Time: Action
  • Range: Self
  • Components: V, S
  • Duration: Concentration, up to 10 minutes

You conjure nature spirits that flit around you in a 10-foot Emanation for the duration. Whenever the Emanation enters the space of a creature you can see and whenever a creature you can see enters the Emanation or ends its turn there, you can force that creature to make a Wisdom saving throw. The creature takes 5d8 Force damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn. In addition, you can take the Disengage action as a Bonus Action for the spell’s duration.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.