Image promptseething bead of molten-gold fire hovering at a distance, pulsing brighter and hotter, straining to burst, then a colossal orange-red fireball detonation, churning twenty-foot inferno swallowing everything, roaring flame, caster with raised hand watching, firelight in the eyes, patient ember becoming apocalyptic blast, cinematic explosion shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 7EvocationSorcererWizard

Level 7 EvocationSorcerer, Wizard

  • Casting Time: Action
  • Range: 150 feet
  • Components: V, S, M (a ball of bat guano and sulfur)
  • Duration: Concentration, up to 1 minute

A beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration. When the spell ends, the bead explodes, and each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw. A creature takes Fire damage equal to the total accumulated damage on a failed save or half as much damage on a successful one. The spell’s base damage is 12d6, and the damage increases by 1d6 whenever your turn ends and the spell hasn’t ended. If a creature touches the glowing bead before the spell ends, that creature makes a Dexterity saving throw. On a failed save, the spell ends, causing the bead to explode. On a successful save, the creature can throw the bead up to 40 feet. If the thrown bead enters a creature’s space or collides with a solid object, the spell ends, and the bead explodes. When the bead explodes, flammable objects in the explosion that aren’t being worn or carried start burning. The base damage increases by 1d6 for each spell slot level above 7.

Using a Higher-Level Spell Slot.