Image promptdisintegrate, a thin searing green ray lancing from the caster's pointed finger into a target that erupts into drifting gray dust, flesh and gear crumbling edge-inward, settling ash-fall and fading green afterglow, caster's rigid smoking finger, matter unmade in an instant, stark close shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 6TransmutationSorcererWizard

Level 6 TransmutationSorcerer, Wizard

  • Casting Time: Action
  • Range: 60 feet
  • Components: V, S, M (a lodestone and dust)
  • Duration: Instantaneous

You launch a green ray at a target you can see within range. The target can be a creature, a nonmagical object, or a creation of magical force, such as the wall created by A creature targeted by this spell makes a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 Force damage. If this damage reduces it to 0 Hit Points, it and everything nonmagical it is wearing and carrying are disintegrated into gray dust. The target can be revived only by a or a spell. This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If such a target is Huge or larger, this spell disintegrates a 10-foot-Cube portion of it.

Using a Higher-Level Spell Slot. The damage increases by 3d6 for each spell slot level above 6.