Image prompthand bending raw elements, curling breeze scattering dust, swirl of colored scented smoke and embers, spray of cool mist, crude sculpted shape of sand and fire, shimmering transmutive light around fingers, small contained cube of effect, uncanny elemental alchemy, somber backdrop, intimate shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
CantripTransmutationDruidSorcererWizard

Cantrip TransmutationDruid, Sorcerer, Wizard

  • Casting Time: Action
  • Range: 30 feet
  • Components: V, S
  • Duration: Instantaneous

You exert control over the elements, creating one of the following effects within range. You create a breeze strong enough to ripple cloth, stir dust, rustle leaves, and close open doors and shutters, all in a 5-foot Cube. Doors and shutters being held open by someone or something aren’t affected. You create a thin shroud of dust or sand that covers surfaces in a 5-foot-square area, or you cause a single word to appear in your handwriting in a patch of dirt or sand. You create a thin cloud of harmless embers and colored, scented smoke in a 5-foot Cube. You choose the color and scent, and the embers can light candles, torches, or lamps in that area. The smoke’s scent lingers for 1 minute. You create a spray of cool mist that lightly dampens creatures and objects in a 5-foot Cube. Alternatively, you create 1 cup of clean water either in an open container or on a surface, and the water evaporates in 1 minute. You cause dirt, sand, fire, smoke, mist, or water that can fit in a 1-foot Cube to assume a crude shape (such as that of a creature) for 1 hour.

Beckon Air.

Beckon Earth.

Beckon Fire.

Beckon Water.

Sculpt Element.