Image promptconjured thorned vines erupting from a weapon wound and lashing around the target, summoned briars binding a creature in a writhing green cage, barbed tendrils cinching tight and piercing the flesh with welling blood, faint natural-magic pulse, ranger in a low braced follow-through stance gripping the weapon as green summoning light fades, coiling thorns and torn foliage, dim overgrown murk, cinematic action shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 1ConjurationRanger

Level 1 Conjuration

  • Casting Time: Bonus Action, which you take immedi-
  • Range: Self
  • Components: V
  • Duration: Concentration, up to 1 minute

ately after hitting a creature with a weapon As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends. While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.