Image promptillusion fear cone, a rushing wave of shadowy phantom-shapes and clutching black tendrils sweeping from the caster's hand over fleeing foes, stricken creatures dropping weapons in terror, ghostly grey wraith-forms at the edges of vision, cold colorless miasma rolling outward, dynamic shot from behind the caster, enemies scattering into gloom, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 3IllusionBardSorcererWarlockWizard

Level 3 IllusionBard, Sorcerer, Warlock, Wizard

  • Casting Time: Action
  • Range: Self
  • Components: V, S, M (a white feather)
  • Duration: Concentration, up to 1 minute

Each creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the Frightened condition for the duration. A Frightened creature takes the Dash action and moves away from you by the safest route on each of its turns unless there is nowhere to move. If the creature ends its turn in a space where it doesn’t have line of sight to you, the creature makes a Wisdom saving throw. On a successful save, the spell ends on that creature.