Image promptfind the path, caster holding softly glowing divination runes as a luminous pale blue-white ribbon of light unspools into the distance tracing the truest route, spectral guiding line hovering through gloom and obstacle, quiet certain wayfinding, atmospheric mid shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 6DivinationBardClericDruid

Level 6 DivinationBard, Cleric, Druid

  • Casting Time: 1 minute
  • Range: Self
  • Components: V, S, M (a set of divination tools—such as
  • Duration: Concentration, up to 1 day

cards or runes—worth 100+ GP) You magically sense the most direct physical route to a location you name. You must be familiar with the location, and the spell fails if you name a destination on another plane of existence, a moving destination (such as a mobile fortress), or an unspecific destination (such as “a green dragon’s lair”). For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. Whenever you face a choice of paths along the way there, you know which path is the most direct.