Image promptflesh to stone, a wave of gray petrification crawling up a victim's body from the feet, flesh hardening to rough stone in creeping veins, a horror-struck face locking mid-struggle into cold statuary with living eyes still staring, sifting dust, caster's thrust hand, merciless transmutation, dramatic close shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 6TransmutationDruidSorcererWizard

Level 6 TransmutationDruid, Sorcerer, Wizard

  • Casting Time: Action
  • Range: 60 feet
  • Components: V, S, M (a cockatrice feather)
  • Duration: Concentration, up to 1 minute

You attempt to turn one creature that you can see within range into stone. The target makes a Constitution saving throw. On a failed save, it has the Restrained condition for the duration. On a successful save, its Speed is 0 until the start of your next turn. Constructs automatically succeed on the save. A Restrained target makes another Constitution saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails its saves three times, it is turned to stone and has the Petrified condition for the duration. The successes and failures needn’t be consecutive; keep track of both until the target collects three of a kind. If you maintain your Concentration on this spell for the entire possible duration, the target is Petrified until the condition is ended by or similar magic.