Level 4 Conjuration
- Casting Time: Action
- Range: 60 feet
- Components: V, S
- Duration: Concentration, up to 10 minutes
You summon a giant centipede, spider, or wasp (chosen when you cast the spell). It manifests in an unGiant Insect occupied space you can see within range and uses the stat block. The form you choose determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends. The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger. Use the spell slot’s level for the spell’s level in the stat block. Large Beast, Unaligned AC 11 + the spell’s level HP 30 + 10 for each spell level above 4 Speed 40 ft., Climb 40 ft., Fly 40 ft. (Wasp only) MOD SAVE MOD SAVE MOD SAVE Senses Darkvision 60 ft.; Passive Perception 12 Languages Understands the languages you know CR None (XP 0; PB equals your Proficiency Bonus) Traits The insect can climb difficult surfaces, including along ceilings, without needing to make an ability check. Actions The insect makes a number of attacks equal to half this spell’s level (round down). Melee Attack Roll: Bonus equals your spell attack modifier, reach 10 ft. Hit: 1d6 + 3 plus the spell’s level Piercing damage plus 1d4 Poison damage. Ranged Attack Roll: Bonus equals your spell attack modifier, range 60 ft. Hit: 1d10 + 3 plus the spell’s level Bludgeoning damage, and the target’s Speed is reduced to 0 until the start of the insect’s next turn. Bonus Actions Constitution Saving Throw: Your spell save DC, one creature the insect can see within 10 feet. Failure: The target has the Poisoned condition until the start of the insect’s next turn.
Using a Higher-Level Spell Slot.
Spider Climb.
Multiattack.
Poison Jab.
Web Bolt (Spider Only).
Venomous Spew (Centipede Only).