Image promptevocation wind blast, howling line of streaming pale air blasting from the caster's thrust arms in a long corridor, dust and debris and foes driven violently backward, whipping cloaks and hair, snuffed flames in its wake, caster leaning into the gale with wind-lines spiraling from the palms, roaring wind column, murky backdrop, dynamic wide shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 2EvocationDruidRangerSorcererWizard

Level 2 EvocationDruid, Ranger, Sorcerer, Wizard

  • Casting Time: Action
  • Range: Self
  • Components: V, S, M (a legume seed)
  • Duration: Concentration, up to 1 minute

A Line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the duration. Each creature in the Line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the Line. A creature that ends its turn in the Line must make the same save. Any creature in the Line must spend 2 feet of movement for every 1 foot it moves when moving closer to you. The gust disperses gas or vapor, and it extinguishes candles and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them. As a Bonus Action on your later turns, you can change the direction in which the Line blasts from you.