Image promptenchantment paralysis, rigid threads of magic lashing from an iron rod to seize a foe, faint glowing bands of pale binding light wrapping frozen limbs, victim locked stiff and trembling with darting terrified eyes, caster's clenched dominating hand, eerie stillness of magical paralysis, shadowed dark, dramatic shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 2EnchantmentBardClericDruidSorcererWarlockWizard

Level 2 EnchantmentBard, Cleric, Druid, Sorcerer, Warlock, Wizard

  • Casting Time: Action
  • Range: 60 feet
  • Components: V, S, M (a straight piece of iron)
  • Duration: Concentration, up to 1 minute

Choose a Humanoid that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success. You can target one additional Humanoid for each spell slot level above 2.

Using a Higher-Level Spell Slot.