Image promptdivination sigil branded on a distant quarry, translucent violet force-rune hovering over the target as a hunter's mark, fine seeking-light threads tethering the ranger's eyes to the prey, promise of extra violet force on every hit, ranger raising two fingers to the brow with unnaturally sharp gaze, lone violet ember tracking through shadowed wilds, long-range cinematic composition, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 1DivinationRanger

Level 1 Divination

  • Casting Time: Bonus Action
  • Range: 90 feet
  • Components: V
  • Duration: Concentration, up to 1 hour

You magically mark one creature you can see within range as your quarry. Until the spell ends, you deal an extra 1d6 Force damage to the target whenever you hit it with an attack roll. You also have Advantage on any Wisdom (Perception or Survival) check you make to find it. If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action to move the mark to a new creature you can see within range. Your Concentration can last longer with a spell slot of level 3–4 (up to 8 hours) or 5+ (up to 24 hours).

Using a Higher-Level Spell Slot.