Image promptconjured jagged ice shard flung at a target, trailing frost crystals, exploding into a blossoming sphere of splintering ice and cold vapor, hoarfrost spraying across nearby figures, caster's extended flinging arm rimed with frost, pale blue-white glacial glow, deep gloom, dynamic action shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 1ConjurationDruidSorcererWizard

Level 1 ConjurationDruid, Sorcerer, Wizard

  • Casting Time: Action
  • Range: 60 feet
  • Components: S, M (a drop of water or a piece of ice)
  • Duration: Instantaneous

You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 Cold damage. The Cold damage increases by 1d6 for each spell slot level above 1.

Using a Higher-Level Spell Slot.