Image promptcaster hurling a hand skyward, punishing hail of jagged ice and frozen stones roaring down in a wide cylinder, churning pale blue-white cold column, fist-sized hailstones smashing and shattering, ground coated in jagged rime, figures reeling under the barrage, frigid bludgeoning maelstrom pillar, wide stormy shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 4EvocationDruidSorcererWizard

Level 4 EvocationDruid, Sorcerer, Wizard

  • Casting Time: Action
  • Range: 300 feet
  • Components: V, S, M (a mitten)
  • Duration: Instantaneous

Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the Cylinder makes a Dexterity saving throw. A creature takes 2d10 Bludgeoning damage and 4d6 Cold damage on a failed save or half as much damage on a successful one. Hailstones turn ground in the Cylinder into Difficult Terrain until the end of your next turn. The Bludgeoning damage increases by 1d10 for each spell slot level above 4.

Using a Higher-Level Spell Slot.