Image promptcaster raising a statuette, abjuration magic seizing a victim, target entombed in a sealed globe of translucent force beneath the earth or bound in ground-rooted glowing chains or shrunk tiny inside a glittering gemstone prison, threads of silver-white binding light coiling and tightening, doomed target locked from the world, terrible absolute confinement, eternal magical restraint, dramatic shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 9AbjurationWarlockWizard

Level 9 AbjurationWarlock, Wizard

  • Casting Time: 1 minute
  • Range: 30 feet
  • Components: V, S, M (a statuette of the target worth
  • Duration: Until dispelled

5,000+ GP) You create a magical restraint to hold a creature that you can see within range. The target must make a Wisdom saving throw. On a successful save, the target is unaffected, and it is immune to this spell for the next 24 hours. On a failed save, the target is imprisoned. While imprisoned, the target doesn’t need to breathe, eat, or drink, and it doesn’t age. Divination spells can’t locate or perceive the imprisoned target, and the target can’t teleport. Until the spell ends, the target is also affected by Burial. one of the following effects of your choice: The target is entombed beneath the earth in a hollow globe of magical force that is just large enough to contain the target. Nothing can pass Chaining. into or out of the globe. Chains firmly rooted in the ground hold the target in place. The target has the Restrained Hedged Prison. condition and can’t be moved by any means. The target is trapped in a demiplane that is warded against teleportation and planar travel. The demiplane is your choice of a Minimus Containment. labyrinth, a cage, a tower, or the like. The target becomes 1 inch tall and is trapped inside an indestructible gemstone or a similar object. Light can pass through the gemstone (allowing the target to see out and other creatures to see in), but nothing else can Slumber. pass through by any means. The target has the Unconscious condition and can’t be awoken. When you cast the spell, specify a trigger that will end it. The trigger can be as simple or as elaborate as you choose, but the GM must agree that it has a high likelihood of happening within the next decade. The trigger must be an observable action, such as someone making a particular offering at the temple of your god, saving your true love, or defeating a specific monster. A spell can end the spell only if it is cast with a level 9 spell slot, targeting either the prison or the component used to create it.

Ending the Spell.