Image promptchurning twenty-foot sphere of glowing embers and black smoke, rolling storm-cloud shot through with veins of orange-red fire, searing burning haze creeping across the ground, embers whirling and flaring, smoke swallowing the light, caster directing its drift with an outstretched hand, living inferno-fog of conjured fire and choking smoke, dramatic shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 8ConjurationDruidSorcererWizard

Level 8 ConjurationDruid, Sorcerer, Wizard

  • Casting Time: Action
  • Range: 150 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute

A swirling cloud of embers and smoke fills a 20-foot-radius Sphere centered on a point within range. The cloud’s area is Heavily Obscured. It lasts for the duration or until a strong wind (like that created by ) disperses it. When the cloud appears, each creature in it makes a Dexterity saving throw, taking 10d8 Fire damage on a failed save or half as much damage on a successful one. A creature must also make this save when the Sphere moves into its space and when it enters the Sphere or ends its turn there. A creature makes this save only once per turn. The cloud moves 10 feet away from you in a direction you choose at the start of each of your turns.