Image promptfigure floating suspended in midair, lifted on an unseen column of transmutation force, robes and debris drifting weightless upward, faint warped-air shimmer halo, motes rising like reversed rain, caster below with upturned splayed palm, tether of pale energy, eerie stillness, low upward-angle shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 2TransmutationSorcererWizard

Level 2 TransmutationSorcerer, Wizard

  • Casting Time: Action
  • Range: 60 feet
  • Components: V, S, M (a metal spring)
  • Duration: Concentration, up to 10 minutes

One creature or loose object of your choice that you can see within range rises vertically up to 20 feet and remains suspended there for the duration. The spell can levitate an object that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected. The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target’s altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can take a Magic action to move the target, which must remain within the spell’s range. When the spell ends, the target floats gently to the ground if it is still aloft.