Image promptjagged magenta psychic spike lancing from caster's fingers into a distant victim's skull, violet-pink force rippling from the temples, victim clutching its head, a thin magenta tracking-thread linking caster and prey, weightless thought made visible, lurid glow in deep shadow, tense two-figure shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 2DivinationSorcererWarlockWizard

Level 2 DivinationSorcerer, Warlock, Wizard

  • Casting Time: Action
  • Range: 120 feet
  • Components: S
  • Duration: Concentration, up to 1 hour

You drive a spike of psionic energy into the mind of one creature you can see within range. The target makes a Wisdom saving throw, taking 3d8 Psychic damage on a failed save or half as much damage on a successful one. On a failed save, you also always know the target’s location until the spell ends, but only while the two of you are on the same plane of existence. While you have this knowledge, the target can’t become hidden from you, and if it has the Invisible condition, it gains no benefit from that condition against you.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 2.