Image promptcaster pointing at a lone victim, a shadowy half-formed nightmare-figure of shifting magenta psychic light coalescing before them, personal fear made manifest, spectral terror lunging with distorted claws phasing through flesh, waves of magenta psychic energy searing the mind, victim recoiling in dread, flickering illusory dread-light, fear illusion magic, eerie close shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 4IllusionBardWizard

Level 4 IllusionBard, Wizard

  • Casting Time: Action
  • Range: 120 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute

You tap into the nightmares of a creature you can see within range and create an illusion of its deepest fears, visible only to that creature. The target makes a Wisdom saving throw. On a failed save, the target takes 4d10 Psychic damage and has Disadvantage on ability checks and attack rolls for the duration. On a successful save, the target takes half as much damage, and the spell ends. For the duration, the target makes a Wisdom saving throw at the end of each of its turns. On a failed save, it takes the Psychic damage again. On a successful save, the spell ends.

Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 4.