Image promptcaster flinging both hands forward, eight brilliant rays of pure color fanning out in a blinding cone, red orange yellow green blue indigo violet lances of light each crackling with deadly energy, scattering chaotic beams, fire and frost and petrifying and planar force, dazzling rainbow burst of raw evocation, prismatic light exploding against darkness, dynamic wide shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 7EvocationBardSorcererWizard

Level 7 EvocationBard, Sorcerer, Wizard

  • Casting Time: Action
  • Range: Self
  • Components: V, S
  • Duration: Instantaneous

Eight rays of light flash from you in a 60-foot Cone. Each creature in the Cone makes a Dexterity saving throw. For each target, roll 1d8 to determine which color ray affects it, consulting the Prismatic Rays table. Save: Half as much damage. Save: Half as much damage. cessful Save: Half as much damage. ful Save: Half as much damage. Save: Half as much damage. condition and makes a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the condition ends. If it fails three times, it has the Petrified condition until it is freed by an effect like the Greater Restoration spell. The successes and failures needn’t be consecutive; keep track of both until the target collects three of a kind. condition and makes a Wisdom saving throw at the start of your next turn. On a successful save, the condition ends. On a failed save, the condition ends, and the creature teleports to another plane of existence (GM’s choice). twice, rerolling any 8.