Image promptflickering orange-red flame hovering above upturned palm, warm bright halo of firelight, dancing crackling living fire, druid hurling flame as streaking bolt, trailing embers and comet-tail, glowing lit face, deep surrounding darkness, single fire light source, dramatic close-to-mid shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
CantripConjurationDruid

Cantrip Conjuration

  • Casting Time: Bonus Action
  • Range: Self
  • Components: V, S
  • Duration: 10 minutes

A flickering flame appears in your hand and remains there for the duration. While there, the flame emits no heat and ignites nothing, and it sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. The spell ends if you cast it again. Until the spell ends, you can take a Magic action to hurl fire at a creature or an object within 60 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 Fire damage.

Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).