Image promptabjuration ward, spherical shell of pale luminous glyphs rotating around a protected figure, clawing aberrant and fiendish shadow-shapes recoiling from the glowing barrier, caster's hand wet with consecrated holy water, drifting sacred sigils, somber protective halo, encroaching dark, cinematic three-quarter shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 1AbjurationClericDruidPaladinWarlockWizard

Level 1 AbjurationCleric, Druid, Paladin, Warlock, Wizard

  • Casting Time: Action
  • Range: Touch
  • Components: V, S, M (a flask of Holy Water worth 25+
  • Duration: Concentration up to 10 minutes

GP, which the spell consumes) Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits. Creatures of those types have Disadvantage on attack rolls against the target. The target also can’t be possessed by or gain the Charmed or Frightened conditions from them. If the target is already possessed, Charmed, or Frightened by such a creature, the target has Advantage on any new saving throw against the relevant effect.