Image promptenervating necromantic ray, dull green-black beam lancing from caster's hand into a foe, muscles withering and arm drooping, grey draining-motes streaming off the victim, trailing grave-cold vapor, flesh dulling to grey, caster's outstretched draining hand, menacing shot, green-black glow in murk, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 2NecromancyWarlockWizard

Level 2 NecromancyWarlock, Wizard

  • Casting Time: Action
  • Range: 60 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute

A beam of enervating energy shoots from you toward a creature within range. The target must make a Constitution saving throw. On a successful save, the target has Disadvantage on the next attack roll it makes until the start of your next turn. On a failed save, the target has Disadvantage on Strength-based D20 Tests for the duration. During that time, it also subtracts 1d8 from all its damage rolls. The target repeats the save at the end of each of its turns, ending the spell on a success.