Image promptnecromancy poison ray, sickly greenish beam lancing from the caster's hand into a target, putrid green-yellow tendrils writhing around a retching doubled-over victim, foul miasma clinging to its skin, caster's dripping corrupted-green fingers, cold clinical eyes, venomous glow in oppressive gloom, dramatic diagonal shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 1NecromancySorcererWizard

Level 1 NecromancySorcerer, Wizard

  • Casting Time: Action
  • Range: 60 feet
  • Components: V, S
  • Duration: Instantaneous

You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 Poison damage and has the Poisoned condition until the end of your next turn.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.