Image prompttranslucent dome of pale-gold protective light around a single figure, shimmering ward like stained glass, faint sacred geometry lines, an attacker's blow sliding away at the shell's edge, cleric holding a glinting mirror shard trailing divine light, quiet refuge glow, defensive medium shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 1AbjurationCleric

Level 1 Abjuration

  • Casting Time: Bonus Action
  • Range: 30 feet
  • Components: V, S, M (a shard of glass from a mirror)
  • Duration: 1 minute

You ward a creature within range. Until the spell ends, any creature who targets the warded creature with an attack roll or a damaging spell must succeed on a Wisdom saving throw or either choose a new target or lose the attack or spell. This spell doesn’t protect the warded creature from areas of effect. The spell ends if the warded creature makes an attack roll, casts a spell, or deals damage.