Image promptpaladin strike igniting a foe in clinging orange-red divine fire, holy flames wreathing the wound and reburning each turn, smoke pouring into the gloom, target writhing against the lingering burn, paladin driving a flaming blade home with grim set jaw and embers streaming off the edge, guttering firelight and rising smoke, scorched struggling enemy, cinematic action angle, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 1EvocationPaladin

Level 1 Evocation

  • Casting Time: Bonus Action, which you take immedi-
  • Range: Self
  • Duration: 1 minute

ately after hitting a target with a Melee weapon or an Unarmed Strike As you hit the target, it takes an extra 1d6 Fire damage from the attack. At the start of each of its turns until the spell ends, the target takes 1d6 Fire damage and then makes a Constitution saving throw. On a failed save, the spell continues. On a successful save, the spell ends. All the damage increases by 1d6 for each spell slot level above 1.

Using a Higher-Level Spell Slot.