Image promptcaster's body erupting in a torrent of transmutation light, flesh and bone flowing and swelling into a mighty beast, a glowing jade circlet at the brow, silhouette caught half-transformed between man and monster, limbs stretching and features reshaping in ribbons of morphing energy, surge of vitality, total awe-inspiring metamorphosis, dynamic shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 9TransmutationDruidWizard

Level 9 TransmutationDruid, Wizard

  • Casting Time: Action
  • Range: Self
  • Components: V, S, M (a jade circlet worth 1,500+ GP)
  • Duration: Concentration, up to 1 hour

You shape-shift into another creature for the duration or until you take a Magic action to shape-shift into a different eligible form. The new form must be of a creature that has a Challenge Rating no higher than your level or Challenge Rating. You must have seen the sort of creature before, and it can’t be a Construct or an Undead. When you cast the spell, you gain a number of Temporary Hit Points equal to the Hit Points of the first form into which you shape-shift. These Temporary Hit Points vanish if any remain when the spell ends. Your game statistics are replaced by the stat block of the chosen form, but you retain your creature type; alignment; personality; Intelligence, Wisdom, and Charisma scores; Hit Points; Hit Point Dice; proficiencies; and ability to communicate. If you have the Spellcasting feature, you retain it too. Upon shape-shifting, you determine whether your equipment drops to the ground or changes in size and shape to fit the new form while you’re in it.