Image promptpaladin blow flooding a target with gold-white radiant power, foe transmuted into a glowing beacon shedding bright light in a five-foot radius, radiant energy soaking through the flesh so it glows from within, outline betrayed and marked, paladin holding the follow-through with weapon trailing golden light, captive glow banishing shadow in a tight circle, lone luminous target, cinematic mid-shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 2TransmutationPaladin
Level 2 Transmutation
Casting Time: Bonus Action, which you take immedi-
Range: Self
Duration: Concentration, up to 1 minute
ately after hitting a creature with a Melee weapon or an Unarmed Strike The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can’t benefit from the Invisible condition.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.