Image promptenchantment slumber, soft cloud of dim silvery-blue drowsy motes drifting from the caster's hand over a group of foes, creatures swaying and crumpling into helpless sleep, weapons slipping from limp fingers, caster sprinkling glimmering dust with half-lidded eyes, sinister soporific hush, shadowed air, atmospheric group shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 1EnchantmentBardSorcererWizard

Level 1 EnchantmentBard, Sorcerer, Wizard

  • Casting Time: Action
  • Range: 60 feet
  • Components: V, S, M (a pinch of sand or rose petals)
  • Duration: Concentration, up to 1 minute

Each creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom saving throw or have the Incapacitated condition until the end of its next turn, at which point it must repeat the save. If the target fails the second save, the target has the Unconscious condition for the duration. The spell ends on a target if it takes damage or someone within 5 feet of it takes an action to shake it out of the spell’s effect. Creatures that don’t sleep, such as elves, or that have Immunity to the Exhaustion condition automatically succeed on saves against this spell.