Image prompttransmutation spike growth, broad circle of ground erupting with iron-hard thorns and barbs, cruel spikes bursting through soil disguised as undergrowth, creatures staggering torn and bleeding, faint green energy crawling along fresh thorns, churned earth, wide menacing shot across the bristling ground, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 2TransmutationDruidRanger

Level 2 TransmutationDruid, Ranger

  • Casting Time: Action
  • Range: 150 feet
  • Components: V, S, M (seven thorns)
  • Duration: Concentration, up to 10 minutes

The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 Piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area when the spell is cast must take a Search action and succeed on a Wisdom (Perception or Survival) check against your spell save DC to recognize the terrain as hazardous before entering it.