Image promptenchantment zone of truth, faint translucent pale-gold sphere ringing a chamber floor, glowing boundary sigils, a figure at the center lit from below by the honest glow unable to lie, a pulse of light when deceit fails, solemn judging radiance, interrogation-lit composition, pool of pale light in heavy shadow, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Level 2EnchantmentBardClericPaladin

Level 2 EnchantmentBard, Cleric, Paladin

  • Casting Time: Action
  • Range: 60 feet
  • Components: V, S
  • Duration: 10 minutes

You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Until the spell ends, a creature that enters the spell’s area for the first time on a turn or starts its turn there makes a Charisma saving throw. On a failed save, a creature can’t speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on this save. An affected creature is aware of the spell and can avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive yet must be truthful.