Detailed World Map THE KNOWN WORLD Post-Cataclysm age · whole main continent, wounded interior · surrounding lands · unexplored poles NORTHERN GLACIERS terra incognita SOUTHERN GLACIERS terra incognita ENCIRCLING CONTINENT partially wraps the main continent · buffer sands MAIN CONTINENT inland sea ✦ CURSED HEART old sacred mountains · source of the scars CHILD CONTINENT like the main continent · sibling DISTANT CONTINENT far · isolated CONTINENT V open sea · hard to reach Channel Isles Strait Isles Beacon Isle North Watch Isle South Reach Isles Temple Isle Council Isle Pirate Atolls N S LEGEND Cursed Heart — center of the Cataclysm, essence of the Seed Inland seas / scars — divide the main continent from within Glacial poles — unexplored frontiers Island settlement — waypoints between the lands Political Map POLITICAL MAP — POWERS Empty political slots · nations large and small + vassals · independent factions · contested zones marked NORTHERN GLACIERS — unexplored SOUTHERN GLACIERS — unexplored ENCIRCLING CONTINENT Northern Folk Coastal Principality west vassal south vassal Northwest Kingdom Eastern Magocracy Central Federation Southern Principalities Eastern Coast ✦ CONTESTED / FORBIDDEN ZONE the Cursed Heart — none holds full sway MAIN CONTINENT Channel Isles fishing village Strait Isles waystation port Beacon Isle lighthouse North Watch Isle hunters' camp South Reach Isles fishing hamlet Northern Clan Southern Guild CHILD CONTINENT Isolated Empire inward-looking · single power DISTANT CONTINENT Harbor League CONTINENT V Temple Isle holy order · independent · pilgrimage Council Isle Free Trade Council · independent Pirate Atolls pirate cove · lawless waters LEGEND · political Fixed border (natural/resource) Contested / forbidden / lawless zone Vassal bond (vassal → liege) Vassal territory (beside its liege) Independent faction (non-state) Island settlement (minor) Each color = separate nation/power Names are provisional — will change as the story unfolds N Resource Map NATURAL RESOURCE MAP Regional dominance · symbol size ≈ strategic value · red ring = risk NORTHERN GLACIERS · ? SOUTHERN GLACIERS · ? ENCIRCLING CONT. MAIN CONTINENT CHILD CONT. DISTANT CONT. CONTINENT V iron farmland coal gems arcane anomaly essence explosive livestock warhorse herbs iron darkwd mithral adamantine mithral mounts fish monster fish Channel Isles Strait Isles monster Beacon Isle North Watch Isle fish South Reach Isles Temple Isle · no extraction Council Isle · trade hub fish Pirate Atolls · plunder LEGEND · strategic value Value 1–2 (small) — abundant/basic Value 3–4 (medium) — rare Value 5 (large) — unique Red ring — risky (anomaly) Purple — arcane (leylines) N