Regional Power
Resource Reference
Structured resource data for visualization and political balance design. density is a 0-100 heat value (for map coloring). strategic_value is 1-5. Cumulative power score = sum of strategic_value of a region's resources (raw potential).
| Resource | Category | Strategic value | Tier | Role |
|---|---|---|---|---|
| Adamantine | war metal | ★★★★★ | Unique | Unbreakable armor/weapons |
| Anomaly Essence | anomaly | ★★★★★ | Unique | Immense power, but corrupts the user |
| Arcane Crystal | crystal | ★★★★★ | Unique | Raw component of high magic (magic=power) |
| Explosive Anomaly (sub-type) | anomaly | ★★★★★ | Unique | Devastating but unstable/risky (gunpowder equivalent) |
| Mithral | war metal | ★★★★★ | Unique | Light+strong, elven craft |
| Cold Iron | war metal | ★★★★ | Rare | Effective against fey/fiends |
| Darkwood | timber organic | ★★★★ | Rare | Light+sturdy timber |
| Exotic Mounts | mount | ★★★★ | Unique | Elite units, status (griffon, dire wolf, etc.) |
| Fertile Lands | food agriculture | ★★★★ | Abundant | Population = power |
| Monster Parts | timber organic | ★★★★ | Variable | Magic/craft component |
| Clean Water | industry | ★★★ | Variable | Some waters were tainted in the Cataclysm — highly valuable in anomaly regions |
| Coal | industry | ★★★ | Rare | Critical for ironworking, heat, craft |
| Gemstones | crystal | ★★★ | Rare | Spell component + wealth |
| Gold | base metal | ★★★ | Rare | Standard of wealth |
| Healing Herbs & Components | timber organic | ★★★ | Rare | Divine/natural magic component |
| Silver | base metal | ★★★ | Rare | Currency + against lycanthropes/fey |
| Warhorse | mount | ★★★ | Rare | Cavalry superiority |
| Copper & Tin | base metal | ★★ | Abundant | The pair for bronze |
| Fish & Seafood | food agriculture | ★★ | Abundant | Coastal economy |
| Iron | base metal | ★★ | Abundant | Foundation of army and tool |
| Livestock / Pasture | food agriculture | ★★ | Abundant | Meat, leather, nomad power |